<img height="1" width="1" style="display:none;" alt="" src="https://ct.pinterest.com/v3/?event=init&amp;tid=2612973267799&amp;pd[em]=<hashed_email_address>&amp;noscript=1">

Kindergarten Geometry Standards Aligned Resources

Kindergarten Math Domain: Geometry

In this domain, Kindergarten students will be introduced to different shapes all around them. Through eSpark Learning’s standards-aligned activities, students can practice and fine-tune their brand-new skills by playing games, watching interactive videos, and taking practice assessments. Teachers will be able to monitor students’ progress the entire time, ensuring their classroom is meeting the goals and expectations outlined in the Common Core Standards. Here’s a closer look at each standard within the Kindergarten Geometry domain: 

K.G.1

Shape Names

In this standard, students will learn the names of shapes and use them to describe objects in their surrounding environment.

K.G.1

Over, Under, On

Next, students will start to describe different shapes and their relative positions in their environment (e.g., above them, below them, next to, etc.)

K.G.2

Different Shapes

Students will practice identifying and naming different-sized shapes correctly.

K.G.2

Which Way Do Shapes Point?

Kindergarten students will continue to name shapes of different orientations and sizes.

K.G.3

Flat or Solid?

In this standard, students will begin to identify shapes as two- or three-dimensional.

K.G.4

Square or Cube?

Building upon that knowledge, students will start to compare and contrast flat and solid shapes by counting their sides, points, and other qualities.

K.G.5

Draw Shapes

It’s time to practice with their hands! Students will begin building and drawing shapes, using their environment as inspiration.

K.G.6

Make Bigger Shapes

Finally, students will learn how to form larger shapes from the simple shapes they’ve familiarized themselves with.

Get Started with Kindergarten Geometry Learning Resources

Geometry is one of five domains included in the Kindergarten math standards. During this phase of learning, students can expect to grow and develop their skills in:

  • Describing objects and shapes in their surrounding environments
  • Learning shape names
  • Using terms like ‘above, below, next to, and behind’ to describe shapes in their environment
  • Correctly identifying shapes regardless of their orientation or size
  • Comparing and contrasting two- and three-dimensional figures
  • Using different objects to create or draw shapes

With the help of eSpark Learning’s curriculum, teachers can help students become more proficient in each of these standards and learn 1.5 times faster than their peers. Teachers will also be able to closely monitor their students’ progress in each standard, tracking the success of each online game, learning song, interactive video, and practice assessment. 

Below are examples of how eSpark Learning resources are aligned to each Common Core standard within the Geometry domain:

K.G.1

Shape Names

Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.

In one of several eSpark Learning activities, students will learn the names of shapes all around them through a fun, catchy, and engaging sing-a-long video.

Shape Search Nature Walk
What shape is the log?
What shape is the bush?

K.G.1

Over, Under, On

Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.

Cat and Peg are back to help students describe objects through a magical shape hunt!

Where is it? song
Where's the snake? Under the rock
Where's the monkey? In the box

K.G.2

Different Shapes

Correctly name shapes regardless of their orientations or overall size.

 

The Highlight Zone Peg and Cat game
Find the correct shape to bring the color back to this otherworldly farm
Find the correct shape to bring the color back to this winter wonderland

K.G.2

Which Way Do Shapes Point?

Correctly name shapes regardless of their orientations or overall size.

With the help of The Singing Walrus, students will continue to learn about different shapes and how to identify them in different sizes and orientations (e.g., Identifying circles that make up a snowman or a triangle as part of a house).

Hello eSparkers! video introduction
A rectangle is stood straight up and turned sideways
A triangle is stood straight up and turned to the side

K.G.3

Flat or Solid?

Identify shapes as two-dimensional (lying in a plane, "flat") or three-dimensional ("solid").

 

Campfire shape sort game
Help fox collect firewood by choosing the two-dimensional shape
Help fox collect firewood by choosing the two-dimensional shape

K.G.4

Square or Cube?

Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/”corners”) and other attributes (e.g., having sides of equal length).

Through a visual practice assessment, students will identify several different flat and solid shapes.

Play this game by deciding if a shape is flat or if it's a solid
Click on all of the solid shapes
Click on all of the flat shapes

K.G.5

Draw Shapes

Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.

With the help of Scribbles and Ink, students can draw and color all sorts of shapes and sizes to help create a colorful story.

Select a theme to draw with Scribbles and Ink
Free draw with Scribbles and Ink
Draw a space ship to help Scribbles and Ink reach the stars

K.G.6

Make Bigger Shapes

Compose simple shapes to form larger shapes.

Students will use familiar shapes (like triangles, squares, and diamonds) to form larger shapes and pattern blocks in this final standard.

Use the shapes below to create the designs at the top
Use the shapes below to create an airplane
Use the shapes below to create a space ship

Ready to get started teaching the standards with eSpark?