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Each game was created by our team of former educators and has been tailored to Common Core standards. Students can play these online games to learn new concepts or practice what they already know! All of the following games can also be found within eSpark’s differentiated math curriculum.

#### 1. The Case of the Missing Shapes

The investigation begins! Your second graders are ready to search the city and identify shapes by their attributes in this creative and engaging game.

Standard Alignment: 2.G.1 – Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.

#### 2. Seashell Graphing

In this game, your students can help their friend Monica collect, group, and sort the seashells she finds on the beach, while learning how to make bar graphs.

Standard Alignment: 2.MD.10 – Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph.

#### 3. Luca Llama Goes Shopping

Luca needs your students’ help buying candy at the Sweet Shop by practicing problems involving dollar bills, quarters, dimes, nickels, and pennies.

Standard Alignment: 2.MD.8 – Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using \$ and ¢ symbols appropriately.

#### 4. Place Value Claw Machine

Practice place value and bundles of tens in this free and engaging claw machine game!

Standard Alignment: 2.NBT.1.a – Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.

#### 5. Fishing for Numbers

Play this interactive game to help Frank the Fisherman read numbers using base ten numerals, number names, and expanded form.

Standard Alignment: 2.NBT.3 – Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.

#### 6. Flamingo Number Run – Compare 3-Digit Numbers

Your second graders can help Flippy the Flamingo collect numbers by using the correct symbols to compare three digit numbers.

Standard Alignment: 2.NBT.4 – Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.

#### 7. Kitten Castle

You’ve arrived at the Kitten Castle! Help the kittens get into the castle by solving addition and subtraction problems within 100.

Standard Alignment: 2.NBT.5 – Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

#### 8. Number Bond Dash

In this fun and engaging game, students will practice adding and subtracting within 20 by using mental strategies.

Standard Alignment: 2.OA.2 – Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.